NetRadar
High-performance real-time network observability engine. Diagnoses ISP hop degradation, analyzes jitter, loss, and latency with millisecond precision, and benchmarks game/app readiness.
Creative developer and systems engineer based in Kathmandu, Nepal. Designing immersive WebGL graphics, distributed network observability tools, and resilient real-time software systems.
High-performance real-time network observability engine. Diagnoses ISP hop degradation, analyzes jitter, loss, and latency with millisecond precision, and benchmarks game/app readiness.
Authentic 3D sculpted Himalayan terrain engine. Employs 7-ray spatial BVH clearance, Cook-Torrance GGX microfacet specular, crystalline snowflake simulation, and dynamic atmosphere modes.
Two-tier cooperative development harness. Implements fail-closed circuit breakers, abstract syntax tree compression, and independent deterministic diff verification pipelines.
Great digital craftsmanship lives in the tension between raw mathematical precision and sensory poetry. Just as the Himalayas reveal their monumental scale only when dawn light cuts across the razor ridge, software reveals its quality under extreme real-world constraints.
I build software that rejects bloated dependencies in favor of fundamental mastery: clean GLSL shaders over heavy 3D files, non-blocking asynchronous event loops over clumsy polling, and honest technical design that puts user intent first.
Available for ambitious engineering challenges, creative technology collaborations, and systems architecture projects.